![]() ![]() The exhaust and engine are only two parts of a hundred things that we make sure that we get. And their all-new approach to the game audio makes this experience even more satisfying.įraser Strachan, the award-winning Lead Audio Designer on Forza Horizon 5 at Playground Games, takes us through their upgraded process of capturing cars around the globe with help from studios like Pole Position Production and WB Sound, scaling back on post-processing like compression and limiting to keep engines sounding dynamic, redesigning how engines are built in-game using granular synthesis, recording new source for collisions and impacts, capturing original field recordings in Mexico for in-game ambience, explaining the new ‘Audible Upgrades’ feature in-game and its impact on the sound team’s responsibilities, designing and mixing Forza Horizon 5 for Dolby Atmos, creating exclusive music tracks and curating songs that celebrate the game’s Mexican locale, and tons more!!įraser Strachan (FS): When we manage to source a car, it’s really important to us to make sure that we record everything about that car. T here’s undeniable joy in getting behind the wheel of a souped-up ride, blasting the radio, and driving like a maniac without any worry at all – that’s the experience that Forza Horizon 5 delivers. Aircraft – Jet/Propeller Plane Sound Effects.
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